The Malgams were the first people to land on the surface of the various planets of the Solus system only to be ousted from the lands they terraformed by The Company. These extremely diverse peoples now struggle to make their way on the brutal worlds of the Solus system alongside everyone else.
Physiology:
Malgams are extremely physically diverse. They all have a mix of humanoid and animal traits to varying degrees and can be broken down into many different subspecies, all related due to their shared origin and mutual humanity. Among the most common include the Yota who resemble coyotes, the Bovid who resemble cows or bulls often but not always with a slight blue tint, the Lopen who resemble Jackrabbits often with small antlers.
Demeanor:
Malgams are often stereotyped as having a deep connection and understanding of nature, in large part since they’ve spent more time than anyone else on the worlds of Solus in contributed a great deal to creating the ecosystems that sustain those worlds. Still, amongst them Malgams the different subspecies have their own predominant stereotypes. Yota are often viewed as sly tricksters and pranksters or artists and outside the box thinkers. Bovid are often considered blunt and dull witted by comparison to others of their kin, but are also often regarded as trustworthy and steadfast. Lopen are widely considered quick to action, and either skittish or very quick to fight.
Outlook:
Empathy, humility, perseverance, and respect for the past are considered important traits by and large by the Malgams.
- Never forget who put the air in your lungs.
- Your accomplishments can never truly be taken from you.
- Any night under the open sky is a blessing, cherish it.
- Listen, and you may hear things that others miss.
- Never forget the world lives, we worked too hard to give it birth.
History:
The Malgams were genetically engineered from human stock and stored samples of wildlife from Earth in order to better survive the process of terraforming the worlds of Solus. They spent a thousand years terraforming the worlds of the system to become more accommodating, using ancient stubborn machines and careful steady work. They stayed in touch across the stars through ancient communication centers, forming bonds of brotherhood and unity across incredible gulfs of space without the ability to cross them. When The Company Men awoke two hundred years ago they took everything from the Malgams but their pride. Across the system they have come together to support one another in the face of adversity.
Adventurers:
Many Malgams who find themselves without a tribe, through loss or exile, often find themselves becoming lone wanderers in search of a new family and goal in life. Many others who have more ambition than can be fed by life with their insular communities will go out seeking adventure. Some settle down in a home, some merely keep adventuring and fighting for coin.
Typical Names:
Most Malgams have names using nature motifs relating to weather, geography, or flora and fauna. Those who spend much time outside of their communities will often adopt a more ‘typical’ human name to blend in more.
Bovid have stats as a Gruun
Lopen have stats as a Hoppalong. (https://breakrpg.blogspot.com/2023/08/option-menu-creating-your-own-species.html)
These are far from the only Malgams. I’ll probably add more over time, possibly including rattlesnakes, road runners, scorpions, anything else that feels fitting.
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